Silent Aimbot Cs 1.6 Free

Silent Aimbot Cs 1.6 Free

Aimbot

Silent Aimbot Cs 1.6 Free Download

Hack cs 1.6 aimbot

SSBU +104 ↺53 Super Smash Bros. TF2 +41 ↺26 Team Fortress 2. DBD +47 ↺11 Dead by Daylight. MSM +38 ↺5 My Singing Monsters. CS1.6 +26 ↺8 Counter-Strike 1.6. S3AIR +19 ↺9 Sonic 3 A.I.R. MK8D +21 ↺3 Mario Kart 8 Deluxe. HL +19 ↺4 Half-Life. SSBC +15 ↺3 Super Smash Bros. Securehosts.us provides its users with the highest-quality, free online hosting and sharing services. Our team is comprised of dedicated specialists, in the areas of programming, web design, and marketing communications.🔴 Counter Strike 1.6 Silent Aim 2017 (NEW AIMBOT) FREEFounded in 2005, securehosts.us continues to gain popularity among online users throughout the world. Silent Aimbot Cs 1.6. It detects enemy outline color (red) and snaps the aim to the nearest horizontal outline. (This because of the health bar color, which is red too) So you must run the Overwatch in boarderless windowed mode, and do not use red color as crosshair (aim dot) color.I tried to sell this, but this is not that good and nobody paid.

Jan 24th, 2020
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Silent Aimbot Cs 1.6 Free

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  1. local localPlayer = game:GetService('Players').LocalPlayer
  2. local teamCheck = true
  3. local function getClosestPlayer()
  4. local shortestDistance = math.huge
  5. for i, v in pairs(game:GetService('Players'):GetPlayers()) do
  6. if v.Character and v.Character:FindFirstChild('Humanoid') and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild('HumanoidRootPart') and v.Character:FindFirstChild('Head') and teamCheck and v.Team ~= localPlayer.Team then
  7. local magnitude = (v.Character.HumanoidRootPart.Position - localPlayer.Character.HumanoidRootPart.Position).magnitude
  8. if magnitude < shortestDistance then
  9. shortestDistance = magnitude
  10. elseif v.Character and v.Character:FindFirstChild('Humanoid') and v.Character.Humanoid.Health ~= 0 and v.Character:FindFirstChild('HumanoidRootPart') and v.Character:FindFirstChild('Head') and not teamCheck then
  11. local magnitude = (v.Character.HumanoidRootPart.Position - localPlayer.Character.HumanoidRootPart.Position).magnitude
  12. if magnitude < shortestDistance then
  13. shortestDistance = magnitude
  14. end
  15. end
  16. return closestPlayer
  17. game:GetService('UserInputService').InputBegan:Connect(function(input, onGui)
  18. if not onGui and input.KeyCode Enum.KeyCode.T then
  19. end
  20. local oldIndex = mt.__index
  21. if setreadonly then setreadonly(mt, false) else make_writeable(mt, true) end
  22. local nameCallMethod = getnamecallmethod or get_namecall_method
  23. local newClose = newcclosure or function(f) return f end
  24. mt.__index = newClose(function(t, k)
  25. if getClosestPlayer().Character and getClosestPlayer().Character:FindFirstChild('Head') then
  26. end
  27. end)
  28. mt.__namecall = newClose(function(...)
  29. local args = {...}
  30. if tostring(method) 'FindPartOnRayWithIgnoreList' and getClosestPlayer() and getClosestPlayer().Character then
  31. return oldNamecall(args[1], args[2], {game:GetService('Workspace').IgnoreThese, game:GetService('Players').LocalPlayer.Character, game:GetService('Workspace').BuildStuff, game:GetService('Workspace').Map})
  32. end)
  33. if setreadonly then setreadonly(mt, true) else make_writeable(mt, false) end
  34. local oldFunc
  35. oldFunc = hookfunction(workspace.FindPartOnRayWithIgnoreList, function(...)
  36. args[3] = {game:GetService('Workspace').IgnoreThese, game:GetService('Players').LocalPlayer.Character, game:GetService('Workspace').BuildStuff, game:GetService('Workspace').Map}
  37. return oldFunc(unpack(args))
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