- Deadlands Reloaded Character Sheet Fillable
- Deadlands Reloaded Character Sheet Fillable
- Deadlands Reloaded Character Sheet Pdf
- Obsidian Portal allows you to create campaign websites for tabletop roleplaying games. Better manage your group and your campaign, and have a better game.
- This booklet contains a character sheet for filling out and pages for notes, character portraits, maps, NPC rosters, and more, so your character is ready to play anytime! This Character Folio is for Deadlands Classic and does not require Savage Worlds or Deadlands Reloaded to use.
Does anyone have a printer-friendly character sheet for Deadlands Classic? I can’t find one for the life of me. The one from the book comes with. Our End-of-Year Geek support drive ends in 2 days. It has been your support, financial and otherwise, that has allowed this site to become what it is today. Hottest Character Sheets, Deadlands, English your Tale-Tellin’ with a set of journal pages specifically designed to complement your Deadlands Classic game!.
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For those interested, I have produced a sheet of the chances of making a given TN for a 1-5 dice of d4-d12. It includes the average result and the Deadlands Radio Drama. Just an update for anyone who is interested. I've been e-mailing Pinnacle Legal and have gotten permission to use Deadlands, the Deadlands setting, Deadlands Radio Drama.
All characters start off with some basic skills. Avery Lychee 13 5. I’ll post it when I’m done. You can click on the image and it should open up by itself. Does anyone have a printer-friendly character sheet for Deadlands Classic? Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group.
Deadlands Reloaded Character Sheet Fillable
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Deadlands Reloaded
But then Languages are implied to work as distinct aptitudes too, but the rulebook doesn’t explicitly say this. What scores do I assign to concentrations in Deadlands Classic? Googling might bring up others, but I only have a pdf of the book character sheets. They also make great opportunities for roleplaying, which can grant you Fate Chips later on. Someone with photoshop skills could charcter clean it up. The aptitudes with similar notes are academiaprofessionalscienceand trade. Home Questions Tags Users Unanswered.
Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product. Deadlands Character Classicc SW edition i.
Printer-friendly Classic character sheet : Deadlands
I assumed it should be like Shootin’but then the official character sheet gives space to put scores next to each concentration, much like it does for Professional. You can take up to 10 points in Hindrances.
Printer-friendly Classic character sheet self. If you bought Hindrances, then you may have some points left with which to buy Edges to further flesh out your character. Want to add to the discussion?
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But then a complication arises: Now we just need to have a name, backstory, and worst nightmare. Unless it’s obviously off-topic, chances are we’re going to ignore your report. Discussion deadoands rules, story, groups currently or previously playing the game are all welcome. Fill In the Background All the points have been spent.
This is one of the nicest sheets I’ve seen.
JavaScript is currently disabled. The only copies I have still have the rumpled paper look on them, unfortunately. We think you’ll have a much more enjoyable experience. Log in or sign up in seconds.
So, new related concentrations are always at the same level as the rest of the aptitude. These are spent to buy Aptitudes. Post Your Answer Discard By clicking “Post Your Answer”, you acknowledge that you have read our updated terms of serviceprivacy policy and cookie policyand that your continued use of the website is subject to these charscter.
New unrelated concentrations are bought as entirely new aptitudes.
Related Articles (10)
Deadlands Classic : The Adventure Party
Combat Cheat Sheet
if you don't quite understand the Basics cheat sheet then look over there first…
When Combat starts
Surprise
- if character is surprised roll cognition (tn 5) if expecting something or (tn 11) if they are not.
- If the roll fails no cards until passing a fair(tn5) guts check in following rounds.
- those who passed surprise check can make leadership rolls to keep others unsurprised
Action Deck
- roll quickness(tn5). draw a card from action deck,plus additional for a success and 1 for each raise.
- goin' bust means no cards
- red jokers can be used at any time (but cannot be sleeved); you also draw a random chip from fate pot,
- black jokers cause you to lose any cards up your sleeve and the deck is reshuffled next round. -Marshall draws from fate pot
- Action counts down from ace to deuce and you take your actions when your cards are called .
- Suit initiative - Spade -> Heart -> diamond -> club
Cards up the sleeve.
When a card comes up in a round, you can choose to keep it up your sleeve to use at any future time in this combat or for interruptions - until the black joker is drawn
Interrupt - with a card up your sleeve you can interrupt another characters action with an opposed quickness(tn5) test.
- success means simultaneous actions
- success+raise you move first
Movement
- each square is 2 yards(or 2 pace)
- walking has a -2 to shooting
- moving at double your pace is running and you have a -4 penalty on other actions.
Shooting
you can fire your weapon's ROF each action.
shootin' is (tn5) + range divided by weapons range modifier.
roll your shootin' and hit location(d20) and reliability (if using mad science [d20])
Other shootin' related actions:
- draw a bead: each action spent drawin' a bead ads +2 to your shootin' roll up to a +6.
- vamoosin', gettin' distracted, or stunned loses the bonus.
- call a shot
size | Penalty |
guts | -2 |
legs, arms | -4 |
head, hands, feet | -6 |
eyeball, heart | -10 |
- draw a weapon
- quickdraw: roll tn5 get to pull a weapon and fire in the same round.
- (-2 modifier for pullin' 2 guns )
- (+2 for a quickdraw holster)
- reload: one bullet per action. automatics usually require 2. speed load clips require 2 actions.
- speed load: fail still yields 1 bullet
TN | result |
fail | load 1 bullet, speed load in normal time |
tn5 | speed load clip in 1 action |
tn9 | 2 bullets in chamber |
tn11 | 3 bullets in chamber |
bust | nuthin' |
- fan the hammer: using a single action pistol with a free hand, fire up to 6 shots in an action.
- -2 on shootin' roll, each raise means another bullet has hit a target.
- Can choose to hit adjacent targets (2 yards away)
- dual pistols: suffer a -2 for main hand, and -6 for off-hand (unless you've got 2 gun kid merit)
Fightin'
fightin' has to beat a (5) roll to land an attack. +2 to location. called shots work the same,
2 handed attacks in same round work the same
- weapons with a defensive bonus have that number added to opponents attack target number
- bolas whips and lariats ensare target if they beat opponents dodge roll
Hit locations
1-4 | legs – (odd – left: even-right) |
5-9 | guts |
10 | gizzards (+1 damage dice) |
11-14 | arms (odd-left: even-right) |
15-19 | guts |
20 | noggin (+2 damage dice) |
- +2 when fightin'
- +2 advantage with waist high advantage
- +4 head high
- raises allow you to adjust hit location up and down by 1 point
Test o' Wills – scare an opponent into submission without pullin' a trigger
bluff vrs scrutinize | overawe v guts | ridicule v ridicule
success | unnerved | target has -4 on next action |
1 raise | distracted | target loses cheat card or next highest card |
2 raise | broken | unnerved + distracted and character gets to draw from fate pot. |
Vamoosin'
burn your highest action card (or sleeve card) to avoid an attack before damage is rolled
- dodge opposed by shootin' (for missile attacks)
- fightin' by fightin' :(if fighting, character has to move back 1 square or suffer -4 on vamoose roll.)
Damage Rolls
damage rolls for weapons are the sum of all dice instead of the highest number,
if a weapon has a trait or attribute roll, its the highest number of the trait roll, plus all the damage
+1die of damage for gizzards, +2 dice for noggin (no extra dice if using hands)
Wounds levels damage total divided target's size.
characters suffer a negative modifier of their highest wound level on all rolls.
Serious and higher wounds bleed out wind each round.
wound level | modifier |
light | -1 |
heavy | -2 |
serious | -3 bleeds 1 wind/round |
critical | -4 bleeds 2wind/round |
wound | -5 bleeds 3 wind/round |
Wind: roll 1d6 for each wound level received & lose that much wind. open ended roll
Stun: roll vigor against wound level – failure means no actions until succeed at recovery check.
wound level | TN |
wind | 3 |
light | 5 |
heavy | 7 |
serious | 9 |
critical | 11 |
when no wind is left, go unconscious -
Healing
- wind can be recovered by an easy (tn3) medicine roll or at 1 wind per minute.
- requires a medicine check at the same level of difficulty as the stun check
- natural healing gets to roll vigor every 5 days.
- maimed in limbs means loss, in guts, gizzard, head: death
Fate Chips
Deadlands Reloaded Character Sheet Fillable
Chip Type | White | Red | Blue | Legend |
aptitude roll | 1 exta die per chip spent. Cannot be used with red or blue | roll a bonus die and add to roll. can only spend 1 chip per action. Marshall draws from fate pot on use | roll a bonus die and add to roll. | reroll any die roll, including busts |
wound negation | 1 wound or 5 winds | 2 wounds or 10 wind | 3 wounds or 15 wind | 5 wounds or all wind |
bounty point | 1 | 2 | 3 | 5 |
Deadlands Reloaded Character Sheet Pdf
need more? go to the Unique Firearms Cheat Sheet